The Secrets of Sylvan Gardens: Walkthrough with Hints

General Tips:

Walkthrough with Puzzle Hints & Solutions (SPOILERS!)

Prologue

Chapter One

To finish this chapter, you will need to complete the following (at minimum):

Chapter Two

To finish this chapter, you will need to complete the following (at minimum):

If you haven’t already done so, I recommend telling all of the characters about your sleepwalking trances in order to trigger special scenes with them (and boost your attitude ratings) during this chapter! This will also be necessary in order to get dates — friendly or romantic — after chapters four and five.

Chapter Three

To finish this chapter, you will need to complete the following:

Chapter Four

To finish this chapter, you will need to complete the following (at minimum):

Chapter Five

To finish this chapter, you will need to complete the following (at minimum):

Chapter Six

To finish this chapter, you will need to complete the following (at minimum):

Epilogue

Achievements Guide (BIG SPOILERS!)

Here’s a complete list of the game’s achievements and how they can be unlocked. Not all of them can be achieved in a single playthrough (or at least not without “save scumming”—but no shame in that!).

  1. Book Wyrm - Read a book in the library.
  2. The Name Game - Receive a dryad name from Balanor.
  3. Sharing is Caring - Confide in Rion, Penny, Felix, and Balanor about your ‘sleepwalking’ trances. (Available in chapter 1 & 2.)
  4. Brute Force - Attempt to open the locked cabinet in the Wunderkammer by force. (Available in chapter 2 & 3.)
  5. The Name of the Naiad - Open the portal at the Naiads Pool. (Available in chapter 2.)
  6. Field Guide - Learn how to identify plants from Penny. (Available in chapter 2.)
  7. Heartbeat - Feel a romantic attraction. (Available in chapter 3 & 4.)
  8. The Garden of Love - Start a romantic relationship. (Available during one of the date interludes after chapter 4 & chapter 5.)
  9. Mouthful - Open the portal at the great stone face. (Available in chapter 4.)
  10. Social Butterfly - Schedule dates (romantic or friendly) with all four characters in a single playthrough. (Available in chapter 5.)
  11. Night Owl - Open the portal in the Garden of Flowers. (Available in chapter 5.)
  12. Cat Person - Pet Felix’s cat, Thistle. (Available in Felix’s date interlude after chapter 5.)
  13. Key Holder - Open the portal at the Wunderkammer. (Available in chapter 6.)
  14. Reforestation - Plant the seeds of the dryads’ trees. (Available in chapter 6.)
  15. The Steward of Sylvandale - Protect Pecunia’s magic and the village of Sylvandale. (Available in chapter 6.)
  16. Analysis Paralysis - Delay your decision about the dryads’ tree seeds. (Available in chapter 6.)
  17. The Wizard’s Apprentice - Become Pecunia’s successor. (Available in chapter 6.)
  18. The Scholar of Sylvan Gardens - Convince Rion to dedicate their scholarship to Pecunia’s life’s work. (Available in chapter 6.)
  19. Adventurer - Decide to search the Dryadic Mountains for surviving dryads. (Available in chapter 6.)